

Instead, where Crackdown 3 shines, is when you start to unlock the variety of weapons at your disposal and just start blowing stuff up. Crackdown 3 isn’t a game you’re coming to for story, but chances are you already knew that. The plotline isn’t particularly engaging, mostly back and forth snippets of dialogue, some over the top line reading from the main villain, and most of the story presentation comes in the way of still images after unlocking a boss fight. The opening sequence to Crackdown 3 sets the general goofy tone for the game, and from there on out it’s a lot of agent this and agent that dialogue from the ever present leader of The Agency. But if you’ve been jonesing for an experience akin to the original Crackdown, well, Crackdown 3 delivers on that.

It feels very dated in a number of a ways, visually it won’t stand out to other open-world titles, and again, there are problems. It has a number of issues both on the technical and mechanical side of things, but I still had a tough time putting it down over the course of the past few days, and enjoyed the 7 or so hours it took me to get through the campaign. Crackdown 3 isn’t a great game, sure, but is it fun? Most definitely.
