

- DEAD OR ALIVE 5 LAST ROUND MODS 1.02 HOW TO
- DEAD OR ALIVE 5 LAST ROUND MODS 1.02 MOD
- DEAD OR ALIVE 5 LAST ROUND MODS 1.02 PATCH
- DEAD OR ALIVE 5 LAST ROUND MODS 1.02 CODE

I think it might require too much testing for me even if I did have the time, sorry. Obviously something to do with the blood drop objects and the setpos on them.
DEAD OR ALIVE 5 LAST ROUND MODS 1.02 HOW TO
I have a secound ask how can i have my 3rd person view in normal ArmA Style?īhaz: I don't know how to fix that message.
DEAD OR ALIVE 5 LAST ROUND MODS 1.02 MOD
Now re-pbo the file eh voila ! SLX mod WITH aiming !ĮDIT If you want the MG to have the aim dot then look for MGunCore and do the same thing as above.įile slx_modweapons_c\config.cpp,line 4903: /CfgWeapons/Rifle.cursor: Member already defined. ?!isplayer _ally:_dragger setVelocity (vectorDir _dragger)
DEAD OR ALIVE 5 LAST ROUND MODS 1.02 CODE
Code Sample ?!alive _unit:SLX_NetCode= SLX_NetCode call compile (SLX_NetCode select 0) publicVariable 'SLX_NetCode' If I added a ~5 second delay just above the #dragging line in your SLX_Wounds\s\drag.sqs the dragging would now work perfectly in MP games. Realistically in an MP game theres a 200ms delay before the unit would actually be IN the vehicle. Looking at the scripts and taking into account network lag I saw that it was executing too quickly between forcing the other unit (player) into the fake 'dragging' vehicle, and then immediately checking if he is in the vehicle. Hey Solus, I've also encountered this error, and found a fix for it aswell, to clarify its ONLY when dragging another player, and it happens 100% of the time.
DEAD OR ALIVE 5 LAST ROUND MODS 1.02 PATCH
Is the person being dragged a group leader?ĭoes the player or group have a waypoint to follow?ĭoes the person being dragged have a waypoint to follow?Ĭharliereddog: Hmm, try reinstalling the SLX patch 1.02 files. Is the person being dragged a player or AI?ĭoes the bug happen 100% of the time in the same situation or does it seem to be random? If someone can, please try to test for what situations dragging works or doesn't work and post the results here with as much of this information as possible: I'd like to see the video of it to help figure out what's causing it.ĭoes the SLX 1.02 patch fix the "unable to drag someone in MP" bug? I'm not sure how to reliably reproduce it and I don't have much time to test. Thanks for reporting the headbug thing! I think I've seen something like it once before, but only after dragging. Winters1807: Thanks, I'll work on getting the MP dragging working soon. Thanks for that crash log! I think I know how to fix the Linux server crash bug now! Code Sample Warnings in slx_wounds\models\slx_weaponholder.p3d:11000 New problem: Linux 1.14 server crashes just as the fighting starts, seems to be completely random. Running ArmA 1.14 and SLX 1.02.Įdit: doesn't occur on a listen-server gameĮdit: resolved! The linux server doesn't seem to like the capital letters in the filenames (especially the dta folder), seems to be working fine after renaming everything. Picking a weapon from an ammo crate causes the error, trying again causes a CTD. I can reproduce the crash to desktop every time - no other addons other than SLX (and XEH). Otherwise I love the mod and it's very well done I'm not sure if this is normal or not but since the smoke looks extremely heavy and laggy it seems to me like the script replicating hundreds of times could be the source of the lag/crashing. now theres no fire/smoke on destroyed vehicles obviously, but the game doesnt crash and that's always niceĪnd If I put a quick debug hint in the beginning of SLX_Fire.sqf, it seems that when a vehicle is destroyed this file is called 4+ times, sometimes more in multiplayer games. I've also come across this issue in a private multiplayer server, as soon as it comes up it usually reduces client fps to 3-5 and results in a desync'd game/crashĪfter some playing around, I looked around the addons and removed the SLX_Fire.sqf in the VehicleEffects.pbo, and the problem was solved. Then we thought maybe the general desync is DAC related, with assumptions being right, we tried running a non-script heavy mission and initial or partial lag was GONE! HOWEVER, Further into game THAT^^^^ error occurs again on all players computers then *BANG!* server begins to desync and was holding like that for.well we quit after 5 minutes.Ĭould you please assist us with this problem or is it SLX related we installed SLX from scratch and also the patch was installed properly we cant do anything about this. NOW! we tried this on a dedicated server hosted by my mate and guess what, same things happen. Now heres the story me and my mates use DAC and host it on a non-dedicated server (just run it from NEW in mulitplayer menu) and when and sometimes before this error ever shows up it lags, it causes absolute desync when the Error occurs but lags partially with my mates before sometimes. I LOVE SLX GUYS.However! with this new patch it runs fine for a little bit untill this script error occurs:
